For an in-depth walkthrough complete with live demos, watch the full video at the end!
A Multi-Layer Test Architecture
I architected a three-layer approach that catches bugs at every level and keeps development moving at full speed:
Unit Tests
Verify individual classes and methods in isolation, such as player movement logic or obstacle spawning.Integration Tests
Validate interactions between systems, for example, ensuring collecting a power-up correctly updates both score and UI.Visual Validation
Automate screenshot comparisons to detect unexpected changes in sprites, UI layouts, or camera framing.
Screenshot from the video illustrating the test architecture at runtime.
Key Achievements
This framework transformed our development workflow and delivered measurable benefits:
- Achieved over 80% automated code coverage, reducing manual QA time by 60%.
- Caught critical regressions before they reached playtests, slashing bug-fix turnaround by 30%.
- Integrated into CI/CD so every commit triggers a full test suite—no surprises in builds.
- Enabled confident refactors and feature rollouts, even under tight deadlines.
Sample CI dashboard showing green lights for unit, integration, and visual tests.
Real-World Impact in “Resultarias” on Steam
The exact same testing framework powers my Steam release Resultarias, a surrealist adventure game narrated through dream exploration. Automated tests run nightly builds, verify performance metrics, and ensure every update meets our quality standards before it goes live.
Explore the Full Video Walkthrough
For detailed code snippets, live test executions, and an end-to-end demo of this system in action, check out the complete showcase video: